The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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This is where you can role-play a Naruto universe using D&D 4E rules.
 
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 Body Flicker

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Zero
Gennin
Gennin
Zero


Posts : 613
Points : 2506
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Join date : 2010-06-12
Age : 36
Location : Behind you....naked....eating a pie...

Shinobi Infomation
Rank: Genin
Health:
Body Flicker Left_bar_bleue60/60Body Flicker Empty_bar_bleue  (60/60)
Chakra:
Body Flicker Left_bar_bleue49/50Body Flicker Empty_bar_bleue  (49/50)

Body Flicker Empty
PostSubject: Body Flicker   Body Flicker I_icon_minitimeThu Jul 08, 2010 10:06 pm

Shunshin no Jutsu (Body Flicker Technique)
Ninjutsu (Shunjutsu) [Teleportation]
Rank: 3 (D-Class);
Range: Close (10 ft. + 5 ft./2 extra chakra);
Duration: Instantaneous;
Saving Throws: None;
Chakra Resistance: No and Yes;
Chakra Cost: 3.

Despite its impressive name, Shunshin no Jutsu is a low-level ninjutsu, though unusually rare amongst Genins. With this technique, the user disappears in a puff of smoke, wave of leaves, sand or other insane visual effect, only to reappear in any other location within range.

He always arrives at the desired location, but must have been there physically at least once if he cannot see the location clearly. He can bring along any object or creature it carries, as long as it does not exceed his maximum carrying capacity, but cannot bring another creature simply by touching it. Chakra resistance does not apply to the user.

This space-time technique allows the user to go through 1 foot of concrete per 2 extra chakra, meaning he can walk through walls and spaces occupied by objects or creatures. Once he hits that limit, he appears outside the obstacle and must use the technique again to go any further.

If the place the user wishes to transport to is already occupied, he will appear directly beside it and suffer 6 points of damage. If there is simply no space for the user to appear, he will move 2d6x10 feet in a random location and suffer 48 points of damage.

Should the user suffer damage from this technique due to lack of space, any creature it carries also suffers damage.

Mastery
  • With the fifth step of mastery in this technique, the user is able to perform the technique without the half-seal component, increasing the DC to identify the technique by 5. The user still provokes an attack of opportunity for using this technique in a threatened area.
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